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4D Modelling in Cultural Heritage.

, , , , and . DCH@ICE/ITMC, volume 10754 of Lecture Notes in Computer Science, page 174-196. Springer, (2017)

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3D Object Reconstruction Using 4D-Laser Digitalizing.. Interfaces in Industrial Systems for Production Engineering, volume B-10 of IFIP Transactions, page 257-266. North-Holland, (1993)Projecting our Past to the Future - Challenges and Results: The Case of Asinou church., , , , , , and . GCH, page 171-175. Eurographics Association, (2017)Digital Cultural Hertitage : A Challenge for the Chemical Engineering : Contextualizing Materials in a Holistic Framework, , , , , , , , , and . Emerging Technologies in Non-Destructive Testing VI : Proceedings of the 6th International Conference on Emerging Technologies in Nondestructive Testing (ETNDT 2016), page 421-426. London, Taylor & Francis, (2016)In the wild image retrieval and clustering for 3D cultural heritage landmarks reconstruction., , , and . Multimedia Tools Appl., 75 (7): 3593-3629 (2016)Modelling of Static and Moving Objects: Digitizing Tangible and Intangible Cultural Heritage., , , , and . Mixed Reality and Gamification for Cultural Heritage, (2017)Von der 3D-Digitalisierung über die Mustererkennung zur Fertigung., and . DAGM-Symposium, page 717-724. Springer, (1993)Distribution of Cultural Content through Exploitation of Cryptographic Algorithms and Hardware Identification., , , , , and . EuroMed, volume 8740 of Lecture Notes in Computer Science, page 156-165. Springer, (2014)Supporting the Automatic Extraction of HBIM Elements from Point Clouds., , , , , and . EuroMed (2), volume 11197 of Lecture Notes in Computer Science, page 3-10. Springer, (2018)4D Modelling in Cultural Heritage., , , , and . DCH@ICE/ITMC, volume 10754 of Lecture Notes in Computer Science, page 174-196. Springer, (2017)3D Digital Libraries and Their Contribution in the Documentation of the Past., , , , , , and . Mixed Reality and Gamification for Cultural Heritage, (2017)