Author of the publication

A Framework for Branched Storytelling and Matchmaking in Multiplayer Games.

, , and . ArtsIT/DLI, volume 265 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 91-100. Springer, (2018)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

How Can We Be Serious in a Game?, , , , and . AAAI Fall Symposium: Intelligent Narrative Technologies, volume FS-07-05 of AAAI Technical Report, page 25-28. AAAI Press, (2007)A Framework for Branched Storytelling and Matchmaking in Multiplayer Games., , and . ArtsIT/DLI, volume 265 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 91-100. Springer, (2018)Cell Life: A Biology Game to Support Biology Classrooms., and . WorldCIST, volume 206 of Advances in Intelligent Systems and Computing, page 1149-1155. Springer, (2013)Computer animation in Portugal., and . Computers & Graphics, 13 (3): 381-387 (1989)Introduction., , and . Computers & Graphics, 29 (6): 835-836 (2005)Hand in Hand - Maths and Storytelling Together in an Educational Game., , and . ICAART (2), page 335-338. SciTePress, (2012)A Computer Model For Pinscreen Simulation : A New Animation Paradigm., and . Comput. Graph. Forum, 11 (1): 31-42 (1992)Fault tolerance in active power filters, based on multilevel NPC topology., and . IECON, page 410-415. IEEE, (2012)