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Instant card technique: how and why to apply in user-centered design., , , and . PDC, page 162-165. ACM, (2008)Trends in the Living Room and Beyond., , , , and . EuroITV, volume 4471 of Lecture Notes in Computer Science, page 146-155. Springer, (2007)ActiThings Toolkit - Towards Supporting Older Adults' Adherence to Home-based Physical Exercise Programs by Providing Notifications in Opportune Moments., , and . HEALTHINF, page 519-526. SciTePress, (2018)Focusing on Elderly: An iTV Usability Evaluation Study with Eye-Tracking., , , and . EuroITV, volume 4471 of Lecture Notes in Computer Science, page 66-75. Springer, (2007)To Trust or Not to Trust - Six Recommendations for System Feedback in a Dynamic Environment., , , and . HCSE, volume 8742 of Lecture Notes in Computer Science, page 164-181. Springer, (2014)Robotic systems in health care., , , , , , , , , and 1 other author(s). HSI, page 276-281. IEEE, (2014)Formative User-Centered Evaluation of Security Modeling: Results from a Case Study., , , , , and . IJSSE, 3 (1): 1-19 (2012)Trends in the living room and beyond: results from ethnographic studies using creative and playful probing., , , , and . Computers in Entertainment, 6 (1): 5:1-5:23 (2008)Memoing and lenses: two approaches for exploring player-generated game ideas in videos., , and . Advances in Computer Entertainment, page 8:1-8:9. ACM, (2014)User experience (UX) patterns for audio-visual networked applications: inspirations for design., , , , and . NordiCHI, page 343-352. ACM, (2010)