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An International Study on Learning and Process Choices in the Global Game Jam.

, , , and . Int. J. Game Based Learn., 3 (4): 27-46 (2013)

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CINDR: A proposed framework for ethical systems in video games., and . GEM, page 1-5. IEEE, (2014)Talking face: using facial feature detection and image transformations for visual speech., and . ICIP (3), page 943-946. (2001)A Customizable Time Warping Method for Motion Alignment., and . ICSC, page 387-388. IEEE Computer Society, (2013)Multispace Behavioral Model for Face-Based Affective Social Agents., and . EURASIP J. Image and Video Processing, (2007)User Trust Graph: A Model to Measure Trustworthiness., , and . PPT@PERSUASIVE, volume 2089 of CEUR Workshop Proceedings, page 93-101. CEUR-WS.org, (2018)Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code., , and . HCI (26), volume 10296 of Lecture Notes in Computer Science, page 22-40. Springer, (2017)Usability and Motivational Effects of a Gamified Exercise and Fitness System Based on Wearable Devices., , , and . HCI (17), volume 9747 of Lecture Notes in Computer Science, page 333-344. Springer, (2016)GGJ-Next: The Global Game Jam for Youth., , , and . ICGJ, page 8:1-8:4. ACM, (2019)Keeping Players Engaged in Exergames: A Personality Matchmaking Approach., , and . CHI Extended Abstracts, ACM, (2018)A framework for socially communicative faces for game and interactive learning applications., and . Future Play, page 129-136. ACM, (2007)