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Linking Recognition Accuracy and User Experience in an Affective Feedback Loop.

, , and . IEEE Trans. Affective Computing, 5 (2): 168-172 (2014)

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Movement Onset Detection and Target Estimation for Robot-Aided Arm Training., and . Automatisierungstechnik, 63 (4): 286-298 (2015)Haptic Assistance in Virtual Environments for Motor Rehabilitation., , , and . EuroHaptics (2), volume 6192 of Lecture Notes in Computer Science, page 117-122. Springer, (2010)Passive Brain-Computer Interfaces for Robot-Assisted Rehabilitation., , , and . Brain-Computer Interface Research (3), Springer, (2014)Workload Estimation in Physical Human-Robot Interaction Using Physiological Measurements., , , and . Interacting with Computers, 27 (6): 616-629 (2015)Design and Pilot Evaluation of a Reconfigurable Spinal Exoskeleton., , , , , and . EMBC, page 1731-1734. IEEE, (2018)Using Physiological Linkage for Patient State Assessment In a Competitive Rehabilitation Game., and . ICORR, page 1031-1036. IEEE, (2019)Pilot Long-term Evaluation of Competitive and Cooperative Exercise Games in Inpatient Stroke Rehabilitation., , , , and . ICORR, page 648-653. IEEE, (2019)Comparison of two difficulty adaptation strategies for competitive arm rehabilitation exercises., , and . ICORR, page 640-645. IEEE, (2017)Dual-task performance in multimodal human-computer interaction: a psychophysiological perspective., , and . Multimedia Tools Appl., 56 (3): 553-567 (2012)Robotic rehabilitation tasks and measurements of psychophysiological responses., , , , , , and . ICRA, page 4360-4365. IEEE, (2010)