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The Dichotomy of Presence Elements: The Where and What.

, , , , , and . VR, page 273-274. IEEE Computer Society, (2003)

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Neural Mesh Ensembles., , , , and . 3DPVT, page 308-315. IEEE Computer Society, (2004)Design and Implementation of Context-Awareness Simulation Toolkit for Context learning., , , , , and . SUTC (2), page 96-103. IEEE Computer Society, (2006)The Dichotomy of Presence Elements: The Where and What., , , , , and . VR, page 273-274. IEEE Computer Society, (2003)Detail control in line drawings of 3D meshes., , , and . The Visual Computer, 21 (8-10): 698-706 (2005)Mesh scissoring with minima rule and part salience., , , , and . Computer Aided Geometric Design, 22 (5): 444-465 (2005)Optical Flow Rendering., , and . Comput. Graph. Forum, 17 (3): 75-86 (1998)Texture map generation for 3D reconstructed scenes., , , and . The Visual Computer, 32 (6-8): 955-965 (2016)Analysis of the practical coverage of uniform motions to approximate real camera shakes., , , , , and . Computational Imaging, volume 8296 of SPIE Proceedings, page 829611. IS&T/SPIE, (2012)Real-time pencil rendering., , and . NPAR, page 37-45. ACM, (2006)Floating-point Precision and Deformation Awareness for Scalable and Robust 3D Face Alignment., and . VRST, page 25:1-25:10. ACM, (2019)