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It's only a computer: Virtual humans increase willingness to disclose.

, , , and . Computers in Human Behavior, (2014)

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It's only a computer: Virtual humans increase willingness to disclose., , , and . Computers in Human Behavior, (2014)A demonstration of the perception system in SimSensei, a virtual human application for healthcare interviews., , , , , , , , , and 4 other author(s). ACII, page 787-789. IEEE Computer Society, (2015)Multimodal approach for automatic recognition of machiavellianism., , and . ACII, page 215-221. IEEE Computer Society, (2015)Assessing Common Errors Students Make When Negotiating., , , and . IVA, page 30-37. ACM, (2019)Fixed-pie Lie in Action., , and . IVA, volume 10498 of Lecture Notes in Computer Science, page 287-300. Springer, (2017)Opponent Modeling for Virtual Human Negotiators., , and . IVA, volume 9238 of Lecture Notes in Computer Science, page 39-49. Springer, (2015)Culture, Errors, and Rapport-building Dialogue in Social Agents., , , , , , , , and . IVA, page 51-58. ACM, (2018)Analyzing the Effect of Avatar Self-Similarity on Men and Women in a Search and Rescue Game., , , , , and . CHI, page 485. ACM, (2018)The Niki and Julie Corpus: Collaborative Multimodal Dialogues between Humans, Robots, and Virtual Agents., , , , , , , and . LREC, European Language Resources Association (ELRA), (2018)Intelligent Tutoring System for Negotiation Skills Training., , , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 122-127. Springer, (2019)