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Turing's Imitation Game: Conversations with the Unknown, by Kevin Warwick and Huma Shah, Cambridge University Press, 2016. ISBN 978110705638-1. 202 pages.. Natural Language Engineering, 24 (6): 947-950 (2018)How Was Your Day? Evaluating a Conversational Companion., , , , and . IEEE Trans. Affective Computing, 4 (3): 299-311 (2013)Wizard of Oz experiments and companion dialogues., , , and . BCS HCI, page 117-123. ACM, (2010)COLLANE: An Experiment in Computer-Mediated Tacit Collaboration., , , , , , , , , and 1 other author(s). Aspects of Natural Language Processing, volume 5070 of Lecture Notes in Computer Science, page 411-448. Springer, (2009)Investigating the Portability of Corpus-Derived Cue Phrases for Dialogue Act Classification., and . COLING, page 977-984. (2008)Hackers, Geniuses, and Geeks Creating the Digital Revolution Book Review.. IEEE Technol. Soc. Mag., 34 (4): 4-6 (2015)Persuasive games: The expressive power of videogames - By Ian Bogost.. BJET, 39 (5): 951 (2008)Classification of Dialogue Acts in Urdu Multi-party Discourse., , and . KDIR, page 406-412. SciTePress, (2011)Public policy and obstacles to the virtual agora: Insights from the deliberative e-rulemaking project., , and . Information Polity, 16 (3): 197-214 (2011)Extracting Semistructured Data - Lessons Learnt., , , , , and . Natural Language Processing, volume 1835 of Lecture Notes in Computer Science, page 406-417. Springer, (2000)