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Good examples for exposing bad practice: a "killer examples" workshop.

, , , , and . OOPSLA Companion, page 711-712. ACM, (2009)

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Abstraction ability as an indicator of success for learning object-oriented programming?, and . SIGCSE Bulletin, 38 (2): 39-43 (2006)Nifty objects for CS0 and CS1., , , , , , and . SIGCSE, page 437-438. ACM, (2008)Model-based thinking and practice: a top-down approach to computational thinking., and . Koli Calling, page 147-151. ACM, (2014)"Killer examples" for design patterns: a poster reporting results of the workshop., , , and . OOPSLA Companion, page 636. ACM, (2006)"Killer examples" for design patterns: the fifth annual OOPSLA "Killer Examples" workshop., , , and . OOPSLA Companion, page 625-626. ACM, (2006)Optimists have more fun, but do they learn better? On the influence of emotional and social factors on learning introductory computer science., and . Computer Science Education, 18 (1): 1-16 (2008)Learning Object-Orientation through ICT-mediated Apprenticeship., , , and . ICALT, page 0-. IEEE Computer Society, (2004)Beauty and the Beast: on the readability of object-oriented example programs., , and . Software Quality Journal, 24 (2): 231-246 (2016)Computational thinking and practice: a generic approach to computing in Danish high schools., and . ACE, page 137-143. Australian Computer Society / ACM, (2013)Assessing Learning In Introductory Computer Science (Dagstuhl Seminar 16072)., , and . Dagstuhl Reports, 6 (2): 78-96 (2016)