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Varying Neighborhood Parameters for the Computation of Normals on Surfaces in Discrete Space.

, and . Computer Graphics International, page 616-625. IEEE Computer Society, (1998)

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Towards A Unified Approach Between Digitizations of Linear Objects And Discrete Analytical Objects., and . WSCG, (2000)Discrete lattices as a model for Computer Graphics: an evaluation of their dispositions on the plane.. University of Zurich, Zürich, Switzerland, (1991)Surface Digitizations by Dilations Which Are Tunnel-Free., and . DGCI, volume 1953 of Lecture Notes in Computer Science, page 262-271. Springer, (2000)Multiresolution geometric details on subdivision surfaces., , , and . GRAPHITE, page 211-218. ACM, (2007)An algorithmic comparison between square- and hexagonal-based grids., and . CVGIP: Graphical Model and Image Processing, 53 (4): 324-339 (1991)Using Image Quality Assessment to Test Rendering Algorithms., , and . WSCG, page 205-214. Vaclav Skala - Union Agency, (2013)On Synchronized Simulation in a Distributed Virtual Environment., and . WSCG, page 49-56. (2001)Varying Neighborhood Parameters for the Computation of Normals on Surfaces in Discrete Space., and . Computer Graphics International, page 616-625. IEEE Computer Society, (1998)Normal Computation for Discrete Surfaces in 3D Space., and . Comput. Graph. Forum, 16 (3): 15-26 (1997)Computing Vertex Normals from Polygonal Facets., and . J. Graphics, GPU, & Game Tools, 3 (1): 43-46 (1998)