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The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step.

, , , , and . 3DUI, page 19-26. IEEE Computer Society, (2012)

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Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function., , and . EGPGV, page 71-80. Eurographics Association, (2012)The Perceptive Puppet - Seamless Embodiment Exchange between Real and Virtual Humans in Virtual Environments for Training., , , and . GRAPP/IVAPP, page 373-378. SciTePress, (2013)Versatile Scenario Guidance for Collaborative Virtual Environments., , and . GRAPP, page 415-422. SciTePress, (2015)Through-the-eyes control of a virtual humanoid., , and . CA, page 74-83. IEEE Computer Society, (2001)Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects., , , and . VRIPHYS, page 75-83. Eurographics Association, (2017)Scenario sharing in a collaborative virtual environment for training., and . VRST, page 109-112. ACM, (2008)User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications., , , , , , , , , and 3 other author(s). ICORR, page 77-82. IEEE, (2019)When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment., , , , , and . 3DCVE@VR, page 18-22. IEEE Computer Society, (2016)Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?, , , , and . VRCAI, page 210-216. ACM, (2004)A new application for saliency maps: synthetic vision of autonomous actors., , and . ICIP (3), page 1065-1068. (2003)