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Walking through sight: Seeing the ability to see, in a 3-D augmediated reality environment.

, , , , and . GEM, page 1-2. IEEE, (2014)

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Toposculpting: Computational lightpainting and wearable computational photography for abakographic user interfaces., , , , , and . CCECE, page 1-10. IEEE, (2014)Walking through sight: Seeing the ability to see, in a 3-D augmediated reality environment., , , , and . GEM, page 1-2. IEEE, (2014)Water Jets as Pixels: Water Fountains as Both Sensors and Displays., , and . ISM, page 766-772. IEEE Computer Society, (2006)Multisensor broadband high dynamic range sensing: for a highly expressive step-based musical instrument., , and . Tangible and Embedded Interaction, page 21-24. ACM, (2011)Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance., , , , , , and . Tangible and Embedded Interaction, page 497-500. ACM, (2015)Hyperacoustic instruments: Computer-controlled instruments that are not electrophones., , and . ICME, page 89-92. IEEE Computer Society, (2008)Actergy as a reflex performance metric: Integral-kinematics applications., and . GEM, page 1-2. IEEE, (2014)Bright ideas: A wearable interactive "Inventometer" (brainwave-based idea display)., , , , and . GEM, page 1-8. IEEE, (2015)Polyphonic Embouchure on an Intricately Expressive Musical Keyboard Formed by an Array of Water Jets., and . ICMC, Michigan Publishing, (2009)Veillance flux, vixels, veillons: An information-bearing extramissive formulation of sensing, to measure surveillance and sousveillance., and . CCECE, page 1-10. IEEE, (2014)