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Comparing indirect and direct touch in a stereoscopic interaction task., and . 3DUI, page 105-108. IEEE Computer Society, (2015)Expected, sensed, and desired: A framework for designing sensing-based interaction, , , , , , , , , and 6 other author(s). ACM Trans. Comput.-Hum. Interact., 12 (1): 3--30 (2005)Cooperative Augmentation of Smart Objects with Projector-Camera Systems., , , and . UbiComp, volume 4717 of Lecture Notes in Computer Science, page 501-518. Springer, (2007)The Web of Things as an Infrastructure for Improving Users' Health and Wellbeing, , , , , , and . Proc. Workshop of the Brazilian Institute for Web Science Research, (2011)Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze & Touch, , , , and . Proc. IFIP TC13 Conference on Human-Computer Interaction (INTERACT), page 170-186. (2013)GazeHorizon: Enabling Passers-by to Interact with Public Displays by Gaze, , , , and . Proc. ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp), page 559-563. (2014)Connecting devices for collaborative interactions., , , and . Interactions, 22 (4): 39-43 (2015)A malleable physical interface for copying, pasting, and organizing digital clips., , and . Tangible and Embedded Interaction, page 117-120. ACM, (2008)Physical Prototyping with Smart-Its., , , and . IEEE Pervasive Computing, 3 (3): 74-82 (2004)Location and Navigation Support for Emergency Responders: A Survey., and . IEEE Pervasive Computing, 9 (1): 38-47 (2010)