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Image Databases, Scale and Fractal Transforms., and . ICIP, page 534-537. (2000)Playful Moments of Activity., , , and . AmI Workshops, volume 277 of Communications in Computer and Information Science, page 233-237. Springer, (2011)Playful interactions and serious games., , , and . JAISE, 6 (3): 259-262 (2014)Human Behavior Analysis in Ambient Gaming and Playful Interaction., , , and . Computer Analysis of Human Behavior, Springer, (2011)Project Orpheus A Research Study into 360° Cinematic VR., and . TVX, page 85-90. ACM, (2017)The influence of liking and disliking on creative expression in digital photos., , and . ACE, page 1:1-1:11. ACM, (2016)Robo M.D.: a home care robot for monitoring and detection of critical situations., , and . ECCE, page 375-376. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)The Differences between Problem-Based and Drill and Practice Games on Motivations to Learn., , and . IJGCMS, 7 (3): 44-59 (2015)A Foundation for the Persuasive Gameplay Experience., , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients., , , and . IDC, page 486-498. ACM, (2016)