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Detection of eye locations in unconstrained visual images., and . ICIP (3), page 519-522. IEEE Computer Society, (1996)Illustrative rendering in Team Fortress 2., , and . NPAR, page 71-76. ACM, (2007)Real-time skin rendering on graphics hardware., , and . SIGGRAPH Sketches, page 148. ACM, (2004)User customizable real-time fur., and . SIGGRAPH Abstracts and Applications, page 273. ACM, (2002)Curved PN triangles., , , and . SI3D, page 159-166. ACM, (2001)Progressive Buffers: View-dependent Geometry and Texture for LOD Rendering., and . Symposium on Geometry Processing, volume 255 of ACM International Conference Proceeding Series, page 129-138. Eurographics Association, (2005)Real-time shading., , , , , , and . SIGGRAPH Course Notes, page 1. ACM, (2004)Angular extent filtering with edge fixup for seamless cubemap filtering., and . SIGGRAPH Sketches, page 33. ACM, (2005)Real-time image-space outlining for non-photorealistic rendering., , and . SIGGRAPH Abstracts and Applications, page 239. ACM, (2002)Progressive buffers: view-dependent geometry and texture LOD rendering., and . SIGGRAPH Courses, page 1-18. ACM, (2006)