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D-ball: virtualized sports in diminished reality.

, , , and . Superhuman Sports Design Challenge, page 6:1-6:6. ACM, (2018)

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Exploration of Alternative Interaction Techniques for Robotic Systems., and . IEEE Computer Graphics and Applications, 35 (3): 33-41 (2015)Smart Light-Ultra High Speed Projector for Spatial Multiplexing Optical Transmission., , and . CVPR Workshops, page 95. IEEE Computer Society, (2005)Active navigation landmarks for a service robot in a home environment., , , , and . HRI, page 99-100. ACM, (2010)Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task Performance., , , and . VR, page 954-955. IEEE, (2019)Snappy: snapshot-based robot interaction for arranging objects., , , and . HRI, page 411-412. ACM, (2011)AffectiveWear: towards recognizing affect in real life., , , , , , , and . UbiComp/ISWC Adjunct, page 357-360. ACM, (2015)Fur display., , , , , , , and . SIGGRAPH ASIA Art Gallery & Emerging Technologies, page 70. ACM, (2009)Optical Camouflage Using Retro-Reflective Projection Technology., , and . ISMAR, page 348-349. IEEE Computer Society, (2003)Explorations on interactive interfaces using cuteness., , , , and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 3. ACM, (2007)FuwaFuwa: detecting shape deformation of soft objects using directional photoreflectivity measurement., , , , , , , , and . SIGGRAPH Emerging Technologies, page 5. ACM, (2011)