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Guidelines for Creating Senior-Friendly Product Instructions.

, and . TACCESS, 11 (2): 9:1-9:35 (2018)

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Pull and Push: Proximity-Aware User Interface for Navigating in 3D Space Using a Handheld Camera., and . HCI (3), volume 5612 of Lecture Notes in Computer Science, page 133-140. Springer, (2009)Comparing Mid-air Finger Motion with Touch for Small Target Acquisition on Wearable Devices., , , , and . CHI Extended Abstracts, page 1593-1600. ACM, (2017)"I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming., , , and . CHI, page 229. ACM, (2019)POLI: Interactive multimedia authoring and retrieval on mobile phone by leveraging its audio channel and coded light., , , and . ICME Workshops, page 1-6. IEEE Computer Society, (2015)SoQr: sonically quantifying the content level inside containers., and . UbiComp, page 3-14. ACM, (2015)Surprise Grabber: a co-located tangible social game using phone hand gesture., , , , , and . CSCW, page 625-628. ACM, (2011)Multi-perspective multi-layer interaction on mobile device., , , and . UIST (Adjunct Volume), page 65-66. ACM, (2013)Predicting a Business Star in Yelp from Its Reviews Text Alone., and . CoRR, (2014)Smart Energy Harvesting Routing Protocol for WSN based E-Health Systems., , , , and . MobileHealth@MobiHoc, page 23-28. ACM, (2015)UCam: direct manipulation using handheld camera for 3d gesture interaction., , and . ACM Multimedia, page 801-804. ACM, (2008)