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Playing with your data: towards personal informatics driven games.

, , , and . UbiComp Adjunct, page 565-569. ACM, (2016)

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Using TouchPad Pressure to Detect Negative Affect., and . ICMI, page 406-410. IEEE Computer Society, (2002)Mediated Perceptions: Contributions of Phenomenological Film Theory to Understanding the Interactive Video Experience., and . J. Computer-Mediated Communication, 5 (4): 0 (2000)Bridging the Gap: A Conceptual Model of the Access of Digital Libraries., , , and . J. Digit. Inf., (2006)Social networks, communication styles, and learning performance in a CSCL community., , , and . Computers & Education, 49 (2): 309-329 (2007)Context-Aware Mobile Computing: Affordances of Space, Social Awareness, and Social Influence. Synthesis Lectures on Human-Centered Informatics Morgan & Claypool Publishers, (2009)It's Time to Eat! Using Mobile Games to Promote Healthy Eating., , , , , and . IEEE Pervasive Computing, 9 (3): 21-27 (2010)Homophily of Network Ties and Bonding and Bridging Social Capital in Computer-Mediated Distributed Teams., and . J. Computer-Mediated Communication, 11 (4): 1062-1084 (2006)Location location location: viewing patterns on WWW pages., , and . ETRA, page 43. ACM, (2006)That's what friends are for: facilitating 'who knows what' across group boundaries., , , , and . GROUP, page 379-382. ACM, (2007)Normative communication processes and associated emotion in mobile health groups., , and . CSCW (Companion), page 75-78. ACM, (2012)