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A Computational Model of Situation Awareness for MOUT Simulations.

, , and . CW, page 142-149. IEEE Computer Society, (2010)

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Toward a Generic Framework for Modeling Human Behaviors in Crowd Simulation., , , , and . IAT, page 275-278. IEEE Computer Society, (2009)978-0-7695-3801-3.Hybrid modelling of crowd simulation., , , , and . ICCS, volume 1 of Procedia Computer Science, page 57-65. Elsevier, (2010)A framework of intelligent environment with smart-active objects (IESAO) for flexible and efficient crowd simulation., , , , and . SpringSim, page 19. SCS/ACM, (2010)A Rule-Based Motion Planning for Crowd Simulation., , , , and . CW, page 88-95. IEEE Computer Society, (2009)Modeling Human-Like Decision Making for Virtual Agents in Time-Critical Situations., , , , and . CW, page 360-367. IEEE Computer Society, (2010)Algorithms for Balanced Graph Bi-partitioning., , , and . HPCC/CSS/ICESS, page 185-188. IEEE, (2014)Client assignment algorithms for enhancing interactivity in distributed virtual environments., and . RIVF, page 199-205. IEEE, (2006)Efficient Zone Mapping Algorithms for Distributed Virtual Environments., , , , and . PADS, page 137-144. IEEE Computer Society, (2009)A Utility Model for Timely State Update in Distributed Wargame Simulations., , , , and . PADS, page 105-111. IEEE Computer Society, (2004)RA2: Predicting Simulation Execution Time for Cloud-Based Design Space Explorations., , , , and . DS-RT, page 120-127. IEEE Computer Society, (2016)