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Evaluation of an automatically-constructed graph-based representation for interactive narrative., , , , , , , , and . FDG, page 100:1-100:9. ACM, (2019)Gamifying psychological assessment: insights from gamifying the thematic apperception test., , , and . FDG, page 3:1-3:12. ACM, (2019)An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels., and . AIIDE, page 79-85. AAAI Press, (2016)The Development of a Methodology for Gamifying Surveys., , , , , and . CHI PLAY (Companion), page 461-467. ACM, (2018)Learning to Predict Driver Behavior from Observation., , , , and . AAAI Spring Symposia, AAAI Press, (2017)Player Movement Models for Video Game Level Generation., and . IJCAI, page 757-763. ijcai.org, (2017)General Statistical Approaches to Procedural Map Generation.. IJCAI, page 4028-4029. IJCAI/AAAI Press, (2016)Towards a generalized player model through the PEAS framework., , and . FDG, page 98:1-98:7. ACM, (2019)A Hierarchical Approach to Generating Maps Using Markov Chains., and . AIIDE, AAAI, (2014)The VGLC: The Video Game Level Corpus., , , and . CoRR, (2016)