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AmIQuin - An Ambient Mannequin for the Shopping Environment.

, , , , and . AmI, volume 5859 of Lecture Notes in Computer Science, page 206-214. Springer, (2009)

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The future of IPTV - Connected, mobile, personal and social., , and . Multimedia Tools Appl., 53 (3): 519-532 (2011)Cross-device continuous media consumption: a demonstration., , and . IHM, page 217-220. ACM, (2010)Using emotion in games: emotional flowers., , , , and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 41-48. ACM, (2007)Breaking myths: inferring interaction from infrared signals., and . EuroITV, page 137-140. ACM, (2011)A persuasive interactive mannequin for shop windows., , , , , and . PERSUASIVE, volume 350 of ACM International Conference Proceeding Series, page 4. ACM, (2009)Engineering animations in user interfaces., , and . EICS, page 111-120. ACM, (2012)Ambient Rabbits Likeability of Embodied Ambient Displays., , , , and . AmI, volume 5859 of Lecture Notes in Computer Science, page 164-173. Springer, (2009)Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems., and . ACG, volume 7168 of Lecture Notes in Computer Science, page 333-341. Springer, (2011)Facial expressions as game input with different emotional feedback conditions., , , , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 253-256. ACM, (2008)Investigating usability and user experience as possible entry barriers for touch interaction in the living room., , and . EuroITV, page 145-154. ACM, (2010)