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Burying Dead Projects: Depositing the Globalization Compendium.

, , , and . Digital Humanities Quarterly, (2014)

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fAR-PLAY: A framework to develop Augmented/Alternate Reality Games., , , , , , , and . PerCom Workshops, page 531-536. IEEE Computer Society, (2011)TweetViz: Following Twitter Hashtags to Support Storytelling., , , and . HT (Doctoral Consortium / Late-breaking Results / Workshops), volume 1210 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)Burying Dead Projects: Depositing the Globalization Compendium., , , and . Digital Humanities Quarterly, (2014)Visualization for Literary History., , , and . DH, page 13-14. Stanford University Library, (2011)The Interface of the Collection., , , , , , and . DH, page 64-70. Stanford University Library, (2011)Framework for Testing Text Analysis and Mining Tools., , , , , , and . DH, page 528-529. Alliance of Digital Humanities Organizations (ADHO), (2013)DH in 3D: Multidimensional Research and Education in the Digital Humanities., , , , , , , and . DH, page 82. Red de Humanidades Digitales A. C., (2018)Is it Research or is it Spying? Thinking-Through Ethics in Big Data AI and Other Knowledge Sciences., , and . KI, 29 (2): 223-232 (2015)Courseware reviews., , , , , and . Computers and the Humanities, 25 (6): 445-465 (1991)Gore Galore: Literary Theory and Computer Games.. Computers and the Humanities, 36 (3): 345-358 (2002)