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Virtual Teams and the Appropriation of Communication Technology: Exploring the Concept of Media Stickiness., , , , , , and . Computer Supported Cooperative Work, 12 (4): 411-436 (2003)Designing with Care: The Future of Pervasive Healthcare., , , , , , , , , and 3 other author(s). IEEE Pervasive Computing, 8 (4): 85-88 (2009)All the Way to Living Independently: Reflections on a Design Case., , and . ICCHP, volume 5105 of Lecture Notes in Computer Science, page 1001-1007. Springer, (2008)Lifelink: a 4G experience game., and . Mobile HCI, volume 309 of ACM International Conference Proceeding Series, page 329-332. ACM, (2007)Re-imagining commonly used mobile interfaces for older adults., , , , , , , , , and 3 other author(s). Mobile HCI, page 585-588. ACM, (2014)Enticing Sociability in an Intelligent Coffee Corner., , , and . VISUAL, volume 4781 of Lecture Notes in Computer Science, page 490-501. Springer, (2007)Evaluating Pervasive and Ubiquitous Systems., , , , , and . IEEE Pervasive Computing, 7 (3): 85-88 (2008)Open Data as a New Commons. Empowering Citizens to Make Meaningful Use of a New Resource., , , , , , and . INSCI, volume 10673 of Lecture Notes in Computer Science, page 212-221. Springer, (2017)Creative Data Work in the Design Process., , , and . Creativity & Cognition, page 346-358. ACM, (2019)Bringing the Everyday Life into Engineering Education., and . iJAC, 4 (1): 25-31 (2011)