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Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation

, , , , and . International Journal of Human-Computer Studies, (2018)
DOI: 10.1016/j.ijhcs.2017.11.003

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Workshop on Mobile Interaction with the Real World., , , , and . MIRW, page 9-14. (2008)Empirical Research through Ubiquitous Data Collection., , , , and . IEEE Computer, 46 (6): 74-76 (2013)Design and evaluation of a computer-actuated mouse., , , and . MUM, page 261-271. ACM, (2017)AmbiGlasses - Information in the Periphery of the Visual Field., , , , and . Mensch & Computer, page 153-162. Oldenbourg Verlag, (2012)A real-world driving experiment to collect expert knowledge for the design of AR HUD navigation that covers less., , , , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)Evaluation of Continuous Direction Encoding with Tactile Belts., , , and . HAID, volume 5270 of Lecture Notes in Computer Science, page 1-10. Springer, (2008)Understanding the ergonomic constraints in designing for touch surfaces., , , , and . MobileHCI, page 33:1-33:9. ACM, (2017)Visualization of off-screen objects in mobile augmented reality., , and . Mobile HCI, page 313-316. ACM, (2010)Software-reduced touchscreen latency., , and . MobileHCI, page 434-441. ACM, (2016)EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography., , , , , and . CHI, page 5114-5119. ACM, (2017)