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ARCOLite - An XML Based System for Building and Presenting Virtual Museum Exhibitions Using Web3D and Augmented Reality.

, , , , , , , and . TPCG, page 94-101. IEEE Computer Society, (2004)

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ARCOLite - An XML Based System for Building and Presenting Virtual Museum Exhibitions Using Web3D and Augmented Reality., , , , , , , and . TPCG, page 94-101. IEEE Computer Society, (2004)AMS-Metadata for Cultural Exhibitions using Virtual Reality., , , , and . Dublin Core Conference, page 193-202. Dublin Core Metadata Initiative, (2003)Towards perceptual fidelity: Slant perception in real and interactive virtual environments., , , , , and . Int. J. Hum.-Comput. Stud., 70 (11): 781-793 (2012)Friction and slant perception in real and virtual environments., , , , and . SIGGRAPH Research Posters, page 118. ACM, (2006)An Interactive Visualisation Interface for Virtual Museums., , , , , and . VAST, page 47-56. Eurographics Association, (2004)Action-based slant perception in real and virtual environments., , , , and . APGV, volume 253 of ACM International Conference Proceeding Series, page 135. ACM, (2007)A selective rendering algorithm based on memory schemas., , and . SIGGRAPH Posters, ACM, (2009)Human-Centered Fidelity Metrics for Virtual Environment Simulations., , , , , , , and . VR, page 308. IEEE Computer Society, (2005)Quantifying fidelity for virtual environment simulations employing memory schema assumptions., , , , , and . TAP, 8 (1): 2:1-2:21 (2010)A schema-based selective rendering framework., , and . APGV, page 85-92. ACM, (2009)