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Footloose: A Case for Physical Eventual Consistency and Selective Conflict Resolution., , , and . WMCSA, page 170-180. IEEE Computer Society, (2003)ChunkStream: Interactive streaming of structured data., , and . Pervasive and Mobile Computing, 6 (6): 607-622 (2010)Service-Oriented Network Sockets., and . MobiSys, USENIX, (2003)Using quality of computation to enhance quality of service in mobile computing systems., , , , and . IWQoS, page 1-5. IEEE, (2017)Eyo: Device-Transparent Personal Storage., , , , , and . USENIX Annual Technical Conference, USENIX Association, (2011)Mobile Computing at the Beach., , , , , and . IEEE Pervasive Computing, 3 (1): 89-92 (2004)Cloudtop: a workspace for the cloud., , , and . UIST (Adjunct Volume), page 69-70. ACM, (2011)PerViz: Painkillers for pervasive application debugging., and . PerCom, page 208-216. IEEE Computer Society, (2010)Tasklets: Overcoming Heterogeneity in Distributed Computing Systems., , , , and . ICDCS Workshops, page 156-161. IEEE Computer Society, (2016)Reducing Configuration Overhead with Goal-oriented Programming., , , , and . PerCom Workshops, page 596-599. IEEE Computer Society, (2006)