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Semantic 3D motion retargeting for facial animation.

, , , , , and . APGV, volume 153 of ACM International Conference Proceeding Series, page 77-84. ACM, (2006)

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Using facial texture manipulation to study facial motion perception., , , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 180. ACM, (2004)Probing dynamic human facial action recognition from the other side of the mean., , , , and . APGV, page 59-66. ACM, (2008)Live face-to-face interaction during fMRI: A new tool for social cognitive neuroscience., , , , , , and . NeuroImage, 50 (4): 1639-1647 (2010)Manipulating Video Sequences to Determine the Components of Conversational Facial Expressions., , , and . TAP, 2 (3): 251-269 (2005)Steady-state responses in MEG demonstrate information integration within but not across the auditory and visual senses., , , , , and . NeuroImage, 60 (2): 1478-1489 (2012)The components of conversational facial expressions., , , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 143-150. ACM, (2004)Semantic 3D motion retargeting for facial animation., , , , , and . APGV, volume 153 of ACM International Conference Proceeding Series, page 77-84. ACM, (2006)How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation., , , , and . CASA, page 23-. IEEE Computer Society, (2003)