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Utilizing Displayless Space in Collocated Games.

, and . DiGRA Conference, Digital Games Research Association, (2009)

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Utilizing Displayless Space in Collocated Games., and . DiGRA Conference, Digital Games Research Association, (2009)Playful or Gameful?: creating delightful user experiences., , , and . Interactions, 21 (3): 34-39 (2014)Analysing user experience of personal mobile products through contextual factors., , and . MUM, page 11. ACM, (2010)Modifying game content with personal media., , and . Advances in Computer Entertainment Technology, page 86. ACM, (2006)Personalizing game content using audio-visual media., , and . Advances in Computer Entertainment Technology, page 298-301. ACM, (2005)The PLEX Cards and its techniques as sources of inspiration when designing for playfulness., and . IJART, 6 (1): 22-43 (2013)Let users tell the story: evaluating user experience with experience reports., , and . CHI Extended Abstracts, page 4051-4056. ACM, (2010)Designing interactive music mixing applications for mobile devices., and . DIMEA, volume 274 of ACM International Conference Proceeding Series, page 20-27. ACM, (2007)Exploring playfulness in user experience of personal mobile products., , and . OZCHI, page 88-95. ACM, (2010)Introducing game and playful experiences to other application domains through personality and motivation models., , , , and . ICE-GIC, page 134-141. IEEE, (2010)