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Interacting with pictures: film, narrative and interaction.. Digital Creativity, 13 (2): 71-84 (2002)Computing, Design, Art: Reflections on an Innovative Moment in History., and . HaPoC, volume 487 of IFIP Advances in Information and Communication Technology, page 101-115. (2015)'Ere be dragons: an interactive artwork., , , , , , , , and . ACM Multimedia, page 1059-1060. ACM, (2005)Just in time: defining historical chronographics., , and . EVA, BCS, (2010)Known Unknowns: Representing Uncertainty in Historical Time., and . EVA, BCS, (2013)Can multiple "spatial" virtual timelines convey the relatedness of chronological knowledge across parallel domains?, , , , and . Computers & Education, 58 (2): 856-862 (2012)Constructing a Player-Centred Definition of Fun for Video Games Design., and . BCS HCI, page 117-132. Springer, (2004)Extending knowledge domains for new media education: integrating interaction design theory and methods., , and . New Media & Society, 12 (5): 691-709 (2010)Elegant motion: The Senster and other cybernetic sculptures by Edward Ihnatowicz., and . Kybernetes, 40 (1/2): 47-62 (2011)Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film., , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 232-239. Springer, (2004)