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Count-Based Exploration with Neural Density Models.

, , , and . ICML, volume 70 of Proceedings of Machine Learning Research, page 2721-2730. PMLR, (2017)

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Investigating Contingency Awareness Using Atari 2600 Games., , and . AAAI, AAAI Press, (2012)Dopamine: A Research Framework for Deep Reinforcement Learning., , , , and . CoRR, (2018)The Reactor: A Sample-Efficient Actor-Critic Architecture., , , and . CoRR, (2017)Compress and Control., , , , and . CoRR, (2014)Context-Driven Predictions., and . IJCAI, page 250-255. (2007)Skip Context Tree Switching., , and . ICML, volume 32 of JMLR Workshop and Conference Proceedings, page 1458-1466. JMLR.org, (2014)An Atari Model Zoo for Analyzing, Visualizing, and Comparing Deep Reinforcement Learning Agents., , , , , , , , , and 1 other author(s). IJCAI, page 3260-3267. ijcai.org, (2019)Count-Based Frequency Estimation with Bounded Memory.. IJCAI, page 3337-3344. AAAI Press, (2015)A Laplacian Framework for Option Discovery in Reinforcement Learning., , and . ICML, volume 70 of Proceedings of Machine Learning Research, page 2295-2304. PMLR, (2017)The Value-Improvement Path: Towards Better Representations for Reinforcement Learning., , , , , , and . AAAI, page 7160-7168. AAAI Press, (2021)