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The Multimod Application Framework., , , , , , , , and . IV, page 15-20. IEEE Computer Society, (2004)3D modelling, virtual reality and the creation of flexible didactical tools., , , , and . Virtual Reality, Archeology, and Cultural Heritage, page 295. ACM, (2001)Back to 2nd AD A VR on-line experience with Virtual Rome Project., , , , , , , , , and 1 other author(s). VAST, page 109-116. Eurographics Association, (2008)Crossmedia integration of 3D contents for cultural communication., , , , , and . 3DTV-Conference, page 1-4. IEEE, (2014)Renaissance Remix. Isabella d'Este: Virtual Studiolo., , , , , , and . Digital Humanities Quarterly, (2018)A Blender Open Pipeline for a 3D Animated Historical Short Film., , , and . VAST (Short and Project Papers), Eurographics Association, (2011)Ati the Etruscan: a transmedia CG character for educational storytelling., , , , , and . SIGGRAPH ASIA Symposium on Education, page 1:1-1:8. ACM, (2016)Blender: a framework for cross-media cultural heritage applications., , , , , , and . VRIC, page 7. ACM, (2016)A Haptic Enabled Multimodal Pre-operative Planner for Hip Arthroplasty., , , , , , , , , and 1 other author(s). WHC, page 503-504. IEEE Computer Society, (2005)3D computer graphies short films for communicating cultural heritage: An open source pipeline., , , , and . Digital Heritage (2), page 325-328. IEEE, (2013)