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EDTree: Emotional Dialogue Trees for Game Based Training.

, , , , , , and . Edutainment, volume 9654 of Lecture Notes in Computer Science, page 77-84. Springer, (2016)

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Evolving Body Kinematics for Virtual Characters., , and . TPCG, page 203-210. Eurographics Association, (2006)Accelerating Millions of Short Reads Mapping on a Heterogeneous Architecture with FPGA Accelerator., , , , , , and . FCCM, page 184-187. IEEE Computer Society, (2012)Automatic expressive deformations for implying and stylizing motion., and . The Visual Computer, 23 (7): 523-533 (2007)Investigating Memory Optimization of Hash-index for Next Generation Sequencing on Multi-core Architecture., , , , , and . IPDPS Workshops, page 665-674. IEEE Computer Society, (2012)Multi-agent Animation Techniques for Traffic Simulation in Urban Environment., and . WSCG (Short Papers), page 161-164. (2005)F-recursive binary tree., , , and . ICNC-FSKD, page 1154-1158. IEEE, (2016)Motion Capture of Hand Movements Using Stereo Vision for Minimally Invasive Vascular Interventions., , , , , and . ICIG, page 737-742. IEEE Computer Society, (2011)Accelerating Irregular Computation in Massive Short Reads Mapping on FPGA Co-Processor., , , , and . IEEE Trans. Parallel Distrib. Syst., 27 (5): 1253-1264 (2016)A unified approach to blending of constant and varying parametric surfaces with curvature continuity., , and . CGI, page 51-56. ACM, (2018)Automatic expressive deformations for stylizing motion., and . GRAPHITE, page 57-63. ACM, (2006)