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First generation college students' access to engineering social capital: Towards developing a richer understanding of important alters., , , and . FIE, page 1-7. IEEE Computer Society, (2014)Developing a survey instrument to characterize social capital resources impacting undergraduates' decisions to enter and persist in engineering., , and . FIE, page 2. IEEE Computer Society, (2011)Extracting Heart Rate from Videos of Online Participants., , , and . CHI, page 4562-4567. ACM, (2016)Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure., and . ISS, page 225-234. ACM, (2016)Designing Wheelchair-Based Movement Games., , , , , and . TACCESS, 6 (2): 6:1-6:23 (2015)Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames., , , , and . CHI, page 2201-2210. ACM, (2014)Conversational Chat Circles: Being All Here Without Having to Hear It All., , , , and . CHI, page 2394-2404. ACM, (2017)How Self-Esteem Shapes our Interactions with Play Technologies., , , and . CHI PLAY, page 35-45. ACM, (2015)Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat., , , , and . CHI, page 5271-5283. ACM, (2017)The effects of embodied persuasive games on player attitudes toward people using wheelchairs., , , , and . CHI, page 3413-3422. ACM, (2014)