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Multi-Akteur-Fabrikation im Bauwesen, , , , , , , , , and . Bautechnik, 100 (10): 637-647 (2023)Usability Evaluation of an Augmented Reality System for Collaborative Fabrication between Multiple Humans and Industrial Robots, , , , and . Proceedings of the 2023 ACM Symposium on Spatial User Interaction, page 1–10. New York, NY, USA, Association for Computing Machinery, (Oct 13, 2023)RagRug : A Toolkit for Situated Analytics, , , , and . IEEE Transactions on Visualization and Computer Graphics, (2022)Multi-Actor Fabrication for Digital Timber Construction, , , , , , and . eCAADe proceedings, eCAADe, (2023)RagRug: A Toolkit for Situated Analytics, , , , and . IEEE Transactions on Visualization and Computer Graphics, 29 (7): 3281-3297 (July 2023)Visualization for Architecture, Engineering, and Construction : Shaping the Future of Our Built World, , , , , , , , , and 1 other author(s). IEEE computer graphics and applications, 217 (May): 110624 (2022)cARdLearner: Using expressive Virtual Agents when learning vocabulary in Augmented Reality, , , , and . (2022)Replication Data for BauHCI Video Analysis, , , , and . Dataset, (2022)Related to: Wortmeier, A.-K., Sousa Calepso, A., Kropp, C, Sedlmair, M. & Weiskopf, D. (2022/2023). Configuring augmented reality users: Analyzing YouTube commercials to understand industry expectations, (under review).Eyes on the Task: Gaze Analysis of Situated Visualization for Collaborative Tasks, , , , , , , and . 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), page 785-795. (2024)Don’t Catch It : An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements, , , , and . MuC '21 : Proceedings of Mensch und Computer 2021, page 593-596. New York, Association for Computing Machinery, (2021)