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GPU Programming in Rust: Implementing High-Level Abstractions in a Systems-Level Language.

, , , , and . IPDPS Workshops, page 315-324. IEEE, (2013)

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Object-oriented analysis and design of the Message Passing Interface., , , , , , , and . Concurrency and Computation: Practice and Experience, 13 (4): 245-292 (2001)Accurately measuring overhead, communication time and progression of blocking and nonblocking collective operations at massive scale., , and . IJPEDS, 25 (4): 241-258 (2010)A language for generic programming in the large., and . Sci. Comput. Program., 76 (5): 423-465 (2011)Special Section Guest Editorial: Mobile Computational Photography., , and . J. Electronic Imaging, 22 (1): 010901 (2013)The Boost Graph Library - User Guide and Reference Manual., , and . C++ in-depth series Pearson / Prentice Hall, (2002)Krylov Subspace Acceleration of Waveform Relaxation., and . SIAM J. Numerical Analysis, 41 (1): 90-111 (2003)Distributed control: priority scheduling for single source shortest paths without synchronization., , , and . IA3@SC, page 17-24. IEEE, (2014)Message progression in parallel computing - to thread or not to thread?, and . CLUSTER, page 213-222. IEEE Computer Society, (2008)Using Focused Plenoptic Cameras for Rich Image Capture., , and . IEEE Computer Graphics and Applications, 31 (1): 62-73 (2011)Optimized Routing for Large-Scale InfiniBand Networks., , and . Hot Interconnects, page 103-111. IEEE Computer Society, (2009)