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AMOBA: A Database System for Annotating Captured Human Movements.

, , , and . CA, page 98-102. IEEE Computer Society, (2002)

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Scripting Choreographies., and . IVA, volume 2792 of Lecture Notes in Computer Science, page 170-174. Springer, (2003)Dynamic character animations.. Int. J. Intell. Games & Simulation, 2 (1): 11-19 (2003)A Novel System for Interactive Live TV., , , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 193-204. Springer, (2007)Future Live iTV Production: Challenges and Opportunities., , , , and . AXMEDIS, page 325-328. IEEE Computer Society, (2006)Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?, , and . VR, page 717-718. IEEE Computer Society, (2018)An analysis of new feedback methods for parallel multi-stream productions., , and . EuroITV, page 141-144. ACM, (2009)How Realistic is Realism? Considerations on the Aesthetics of Computer Games., , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 216-225. Springer, (2004)Predicting Future User Behaviour in Interactive Live TV., , and . EuroITV, volume 5066 of Lecture Notes in Computer Science, page 117-121. Springer, (2008)Video Composer and Live Video Conductor: Future Professions for the Interactive Digital Broadcasting Industry., , , and . JVRB, (2007)A System for Creating Simple Character Behaviours., and . GAME-ON, page 180-. EUROSIS, (2003)