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Physically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracing.

, , , , and . Eurographics (Posters), page 17-18. Eurographics Association, (2016)

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Representing BRDF by wavelet transformation of pair-copula constructions., , and . SCCG, page 63-69. ACM, (2012)Bio-physically plausible visualization of highly scattering fluorescent neocortical models for in silico experimentation., , , , , and . BMC Bioinformatics, 18 (S-2): 62:1-62:14 (2017)A Copula-Based BRDF Model., , and . Comput. Graph. Forum, 29 (6): 1795-1806 (2010)Polynomial Approximation of Blinn-Phong Model., , and . TPCG, page 55-61. Eurographics Association, (2006)Parallel Rendering on Hybrid Multi-GPU Clusters., , , , , , and . EGPGV, page 109-117. Eurographics Association, (2012)A Physically Plausible Model for Rendering Highly Scattering Fluorescent Participating Media., , , , and . CoRR, (2017)From Big Data to Big Displays High-Performance Visualization at Blue Brain., , , , , , , , , and 2 other author(s). ISC Workshops, volume 10524 of Lecture Notes in Computer Science, page 662-675. Springer, (2017)Physically-based Rendering of Highly Scattering Fluorescent Solutions using Path Tracing., , , , and . Eurographics (Posters), page 17-18. Eurographics Association, (2016)A Computational Model of Light-Sheet Fluorescence Microscopy using Physically-based Rendering., , , , and . Eurographics (Posters), page 15-16. Eurographics Association, (2015)Remote parallel rendering for high-resolution tiled display walls., , , , and . LDAV, page 117-118. IEEE Computer Society, (2014)