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Automated Fictional Ideation via Knowledge Base Manipulation., , , and . Cognitive Computation, 8 (2): 153-174 (2016)The PRET A Rapporter framework: Evaluating digital libraries from the perspective of information work., , , , , , , and . Inf. Process. Manage., 44 (1): 4-21 (2008)Documentation and the users of digital resources in the humanities., , , , , , and . Journal of Documentation, 65 (1): 33-57 (2009)Applying Graph Theory to Interaction Design., and . EHCI/DS-VIS, volume 4940 of Lecture Notes in Computer Science, page 501-519. Springer, (2007)Using and Parsing the Mizar Language., and . Electron. Notes Theor. Comput. Sci., (2004)Baseline Methods for Automated Fictional Ideation., , , , , , , , , and . ICCC, page 211-219. computationalcreativity.net, (2014)Unsupervised Modeling of Player Style With LDA., , , , and . IEEE Trans. Comput. Intellig. and AI in Games, 4 (3): 152-166 (2012)Extensions to the Estimation Calculus., , and . LPAR, volume 1705 of Lecture Notes in Computer Science, page 258-272. Springer, (1999)A Theoretical Analysis of Hierarchical Proofs., and . MKM, volume 2594 of Lecture Notes in Computer Science, page 175-187. Springer, (2003)Mechanic Miner: Reflection-Driven Game Mechanic Discovery and Level Design., , , and . EvoApplications, volume 7835 of Lecture Notes in Computer Science, page 284-293. Springer, (2013)