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Collaboration in Virtual Worlds: The Role of the Facilitator.

, , , and . HICSS, page 973-982. IEEE Computer Society, (2012)

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Experiences with Extreme Programming in Telehealth: Developing and Implementing a Biosecurity Health Care Application., , and . HICSS, IEEE Computer Society, (2005)Collaboration Engineering: Designing Repeatable Processes for High-Value Collaborative Tasks., and . HICSS, IEEE Computer Society, (2005)Why Some GSS Meetings Just Don't Work: Exploring Success Factors of Electronic Meetings., and . ECIS, page 1266-1285. Cork Publishing Ltd, (1997)Dynamic modelling in practice: The application of dynamic modelling in two service organisations., , and . ECIS, page 1245-1256. (1995)Participant Engagement in Community Crowdsourcing., , , , , and . ECIS, (2015)Collaboration Engineering., , and . Handbook of Group Decision and Negotiation, volume 4 of Advances in Group Decision and Negotiation, Springer, (2010)On Effective Utilization of Wireless Networks in Collaborative Applications., , and . CollaborateCom, IEEE Computer Society / ICST, (2006)Collaboration Engineering For Incident Response Planning: Process Development and Validation., , , , , and . HICSS, page 15. IEEE Computer Society, (2007)Introduction to Working and Gaming in 3D Virtual Environments Minitrack., , and . HICSS, page 667. IEEE Computer Society, (2014)Brainstorming is Just the Beginning: Effects of Convergence Techniques on Satisfaction, Perceived Usefulness of Moderation, and Shared Understanding in Teams., , , , , and . HICSS, page 581-590. IEEE Computer Society, (2015)