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Exploring the Optimal Point of View in Third Person Out-of-Body Experiences., , , , and . PETRA, page 68. ACM, (2016)Challenges and Opportunities of Mixed Reality Systems in Education., , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2018)Image Browsing on Large High-resolution Displays, , , , , and . Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, page 401--405. New York, NY, USA, ACM, (2017)Image browsing on large high-resolution displays., , , , , and . MUM, page 401-405. ACM, (2017)Improvement of Practical Orientation in Teaching by Introduction of an Innovative Laboratory and Competition., , , , , and . ACE, page 31-36. International Federation of Automatic Control, (2013)Odin's Helmet: A Head-Worn Haptic Feedback Device to Simulate G-Forces on the Human Body in Virtual Reality., , , and . Proc. ACM Hum. Comput. Interact., 5 (EICS): 1-15 (2021)VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback., , , , , and . CHI, page 546. ACM, (2019)Health, fun, and engagement: Computing technologies that support physical activity., , and . XRDS, 25 (4): 16-20 (2019)Design of a model-based calibration method for thermal on-board diagnostic functions., , , and . MED, page 1-6. IEEE, (2016)LYRA: smart wearable in-flight service assistant., , , , , , , and . UbiComp, page 212-213. ACM, (2018)