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MindScribe: Toward Intelligently Augmented Interactions in Highly Variable Early Childhood Environments.

, , , , , and . IUI Companion, page 11:1-11:2. ACM, (2018)

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Evaluating Voice Applications by User-Aware Design Guidelines Using an Automatic Voice Crawler., and . IUI Workshops, volume 2327 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Quantified Self: An Interdisciplinary Immersive Theater Project Supporting a Collaborative Learning Environment for CS Ethics., , and . SIGCSE, page 946-951. ACM, (2018)IDeixis - Searching the Web with Mobile Images for Location-Based Information., , and . Mobile HCI, volume 3160 of Lecture Notes in Computer Science, page 288-299. Springer, (2004)CraftML: 3D Modeling is Web Programming., and . CHI, page 527. ACM, (2018)More Than a Show: Using Personalized Immersive Theater to Educate and Engage the Public in Technology Ethics., , and . CHI, page 464. ACM, (2018)Designing a Moral Compass for the Future of Computer Vision Using Speculative Analysis., and . CVPR Workshops, page 1368-1377. IEEE Computer Society, (2017)VizWiz: : LocateIt - enabling blind people to locate objects in their environment., , , , and . CVPR Workshops, page 65-72. IEEE Computer Society, (2010)A case for query by image and text content: searching computer help using screenshots and keywords., , , , and . WWW, page 775-784. ACM, (2011)GUI testing using computer vision., , and . CHI, page 1535-1544. ACM, (2010)Predicting users' first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness., , , , , , and . CHI, page 2049-2058. ACM, (2013)