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Gamify Employee Collaboration - A Critical Review of Gamification Elements in Social Software.

, , , and . CoRR, (2016)

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The Impact of Smartphones on E-Participation., and . HICSS, page 1734-1742. IEEE Computer Society, (2013)Usage Of Social Media For Political Communication., , and . PACIS, page 22. (2012)Usability of Virtual Worlds., , and . HCI (9), volume 8012 of Lecture Notes in Computer Science, page 340-348. Springer, (2013)A Framework for Enterprise Social Media Guidelines., , and . AMCIS, Association for Information Systems, (2013)Virtual Worlds as Environments for Virtual Customer Integration., and . HICSS, page 1013-1020. IEEE Computer Society, (2012)Increasing Organizational Performance by Transforming into a Mobile Enterprise., and . MIS Quarterly Executive, (2012)Adoption of Collaborative Technology to Enhance Master Data Quality Across Municipal Administrations - Identifying Drivers and Barriers., , , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)Mobile Applications for Knowledge Workers and Field Workers., , and . Mobile Information Systems, (2015)Evaluation virtueller Welten für einen Einsatz im Projekt Museum 3D., and . GI-Jahrestagung, volume P-208 of LNI, page 1024-1037. GI, (2012)How Do Mobile Knowledge Workers Communicate?, and . AMCIS, Association for Information Systems, (2015)