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Through the looking glass: Pretend play for children with autism.

, , and . ISMAR, page 49-58. IEEE Computer Society, (2013)

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SearchMobil: Web Viewing and Search for Mobile Devices., , , and . WWW (Posters), (2003)See-through window vs. magic mirror: A comparison in supporting visual-motor tasks., and . ISMAR, page 239-240. IEEE Computer Society, (2013)Through the looking glass: Pretend play for children with autism., , and . ISMAR, page 49-58. IEEE Computer Society, (2013)Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration., , , and . CoRR, (2016)Retirement Transition in the Digital Ecology: Reflecting on Identity Reconstruction and Technology Appropriation., , and . CoRR, (2017)The state of the art in end-user software engineering., , , , , , , , , and 4 other author(s). ACM Comput. Surv., 43 (3): 21:1-21:44 (2011)Fifty years of the psychology of programming., , and . Int. J. Hum.-Comput. Stud., (2019)6, 000 Years of Programming Language Design: A Meditation on Eco's Perfect Language.. Conversations Around Semiotic Engineering, (2017)Cuscus: An End User Programming Tool for Data Visualisation., , and . IS-EUD, volume 11553 of Lecture Notes in Computer Science, page 115-131. Springer, (2019)Observing End-User Customisation of Electronic Patient Records., and . IS-EUD, volume 5435 of Lecture Notes in Computer Science, page 275-284. Springer, (2009)