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Progressive Virtual Beam Lights., , , and . Comput. Graph. Forum, 31 (4): 1407-1413 (2012)Nonlinearly Weighted First-order Regression for Denoising Monte Carlo Renderings., , , , , , , and . Comput. Graph. Forum, 35 (4): 107-117 (2016)Accelerating a FFT-based solver for numerical homogenization of periodic media by conjugate gradients., , , and . J. Comput. Physics, 229 (21): 8065-8071 (2010)Kernel-predicting convolutional networks for denoising Monte Carlo renderings., , , , , , , , and . ACM Trans. Graph., 36 (4): 97:1-97:14 (2017)Path-space manipulation of physically-based light transport., , , , , , and . ACM Trans. Graph., 32 (4): 129:1-129:11 (2013)Screen-space bias compensation for interactive high-quality global illumination with virtual point lights., , and . SI3D, page 119-124. ACM, (2011)Analysis of Vehicle Trajectories for Determining Cross-Sectional Load Density Based on Computer Vision., , , , and . ITSC, page 1001-1006. IEEE, (2019)Efficient rendering of heterogeneous polydisperse granular media., , , , and . ACM Trans. Graph., 35 (6): 168:1-168:14 (2016)Deep scattering: rendering atmospheric clouds with radiance-predicting neural networks., , , , and . ACM Trans. Graph., 36 (6): 231:1-231:11 (2017)A radiative transfer framework for non-exponential media., , , , , , and . ACM Trans. Graph., 37 (6): 225:1-225:17 (2018)