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Workshop 1: The Future Standards for Immersive VR., , , and . VR, page 322-323. IEEE Computer Society, (2007)An Error Bound for Decoupled Visibility with Application to Relighting., , and . Eurographics (Short Papers), page 25-28. Eurographics Association, (2011)Fast and Efficient Vertex Data Representations for the Web., , , , and . GRAPP/IVAPP, page 601-606. SciTePress, (2013)Avalon: ein skalierbares Rahmensystem für dynamische Mixed-Reality-Anwendungen.. Darmstadt University of Technology, (2005)Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop., , , and . IEEE Computer Graphics and Applications, 28 (2): 94-99 (2008)Non-invasive 3D data access for PLM work flows: web-based integration of 3D data visualization with PLM work flows on a service level., , and . Web3D, page 31:1-31:2. ACM, (2018)Extending H-anim and X3D for advanced animation control., and . Web3D, page 57-65. ACM, (2008)CommonSurfaceShader revisited: improvements and experiences., , , , and . Web3D, page 93-96. ACM, (2012)The POP Buffer: Rapid Progressive Clustering by Geometry Quantization., , , and . Comput. Graph. Forum, 32 (7): 197-206 (2013)An Improved Adjacency Data Structure for Fast Triangle Stripping., , and . J. Graphics Tools, 10 (2): 41-50 (2005)