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Robotervertrauen: Eine Exploration vertrauensförderlicher Attribute der Robotergestaltung mittels Clusteranalyse.

, , , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)

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Erleben. Gestalten. Die Usability Professionals 09 in Berlin., , , , , , , , , and . i-com, 8 (2): 47-48 (2009)Fünf Jahre Usability Professionals Forum., , , and . i-com, 9 (1): 1-2 (2010)Usability Professionals 08: Wissen. Können. Tun., , , , , and . i-com, 7 (2): 43 (2008)Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica., and . Int. J. Hum.-Comput. Stud., (2019)Minimal Design, Maximum Confusion - Wie das Minimal Design Dogma die Usability aushebelt., and . Usability Professionals, page 203-216. Gesellschaft für Informatik e.V. Und German UPA e.V., (2018)Branchenreport Usability 2011., and . Usability Professionals, page 52-57. German UPA e.V., (2011)Robotervertrauen: Eine Exploration vertrauensförderlicher Attribute der Robotergestaltung mittels Clusteranalyse., , , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)INTUI. Exploring the Facets of Intuitive Interaction., and . Mensch & Computer, page 251-260. Oldenbourg Verlag, (2010)The Smartphone as a Pacifier and its Consequences: Young adults' smartphone usage in moments of solitude and correlations to self-reflection., and . CHI, page 306. ACM, (2019)Keymoment: initiating behavior change through friendly friction., , , and . NordiCHI, page 853-858. ACM, (2014)