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Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker.

, , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)

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Virtual inequality: a woman's place in cyberspace.. FDG, page 267-269. ACM, (2012)Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?, , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)"Don't feed the troll": Shutting down debate about community expectations on Reddit.com.. First Monday, (2011)All in a day's work: a study of World of Warcraft NPCs comparing gender to professions., , , and . Sandbox@SIGGRAPH, page 31-35. ACM, (2011)Constructing the Ideal EVE Online Player., , , and . DiGRA Conference, Digital Games Research Association, (2013)Learning Links: A study of narrative learning through games with The Legend of Zelda: Windwaker., , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2017)EVE is Real., , , and . DiGRA Conference, Digital Games Research Association, (2015)What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift., , and . FDG, page 97-104. ACM, (2012)Introduction to the Minitrack on Games and Gaming., , and . HICSS, page 1. ScholarSpace / AIS Electronic Library (AISeL), (2019)Videogame Walkthroughs in Educational Settings: Challenges, Successes, and Suggestions for Future Use., , , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)