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Predicting subjective sensation of reality during multimedia consumption based on EEG and peripheral physiological signals., , , , and . ICME, page 1-6. IEEE Computer Society, (2014)Quality evaluation of HEVC and VP9 video compression in real-time applications., , , and . QoMEX, page 1-6. IEEE, (2015)Subjective and objective evaluation of HDR video coding technologies., , and . QoMEX, page 1-6. IEEE, (2016)JPEG backward compatible format for 3D content representation., , , and . WIAMIS, page 1-4. IEEE, (2013)ICtCp Versus Y'CbCr: Evaluation of ICtCp Color Space and an Adaptive Reshaper for HDR and WCG., , , and . IEEE Consumer Electronics Magazine, 7 (3): 38-47 (2018)Objective and subjective evaluation of light field image compression algorithms., , , , , and . PCS, page 1-5. IEEE, (2016)EEG correlates during video quality perception., , , , and . EUSIPCO, page 2135-2139. IEEE, (2014)Towards prediction of Sense of Presence in immersive audiovisual communications., , and . HVEI, page 1-8. Ingenta, (2016)Multimodal Dataset for Assessment of Quality of Experience in Immersive Multimedia., , , , and . ACM Multimedia, page 1007-1010. ACM, (2015)Modeling immersive media experiences by sensing impact on subjects., , , , and . Multimedia Tools Appl., 75 (20): 12409-12429 (2016)