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Hacking Masculine Cultures - Career Ambitions of Female Young Professionals in a Video Game Company.

, , , , and . CHI PLAY, page 413-426. ACM, (2019)

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Gender als Faktor bei der partizipativen Softwaregestaltung in Living Labs., , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2018)Challenges and lessons learned by applying living labs in gender and IT contexts., , , , , , and . GenderIT, page 239-249. ACM, (2018)Mini Living Lab: Improving Retention and Success for Women in Tech and Diverse Teams Through Redesigning the Critique Process., , , and . CHI Extended Abstracts, ACM, (2019)Hacking Masculine Cultures - Career Ambitions of Female Young Professionals in a Video Game Company., , , , and . CHI PLAY, page 413-426. ACM, (2019)Living Labs als feministische Forschungsinfrastrukturen: Fallstudie eines Reallabors., , , and . Mensch & Computer Workshopband, Gesellschaft für Informatik e.V., (2019)Because nothing is more normal than diversity: Implementing diversity in HCI education., , , , and . C&T, page 343-348. ACM, (2019)Strengthening the Role of Female Young Professionals in IT-Organizations by Using a PAR Approach in Gender Studies.. GROUP, page 369-372. ACM, (2018)Designing for Openness in Making: Lessons Learned from a Digital Project Week., , , , , , and . C&T, page 160-171. ACM, (2019)