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Searching for Opportunities of Refactoring Sequences: Reducing the Search Space.

, , , , , and . COMPSAC, page 319-326. IEEE Computer Society, (2008)

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Inclusive Games: A Multimodal Experience for Blind Players., , and . SBGames, page 164-172. IEEE Computer Society, (2011)Searching for Opportunities of Refactoring Sequences: Reducing the Search Space., , , , , and . COMPSAC, page 319-326. IEEE Computer Society, (2008)Institutional Websites Personalization Using Macro and Micro User Profiles., and . I3E, volume 139 of IFIP, page 239-250. Kluwer/Springer, (2003)Testing the Use of Egocentric Interactive Techniques in Immersive Virtual Environments., , , and . INTERACT, IOS Press, (2003)Using the Web-Based Cooperative Music Prototyping Environment CODES in Learning Situations., , , and . Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 833-835. Springer, (2004)Interfaces for musical activities and interfaces for musicians are not the same: the case for codes, a web-based environment for cooperative music prototyping., , , , and . ICMI, page 201-207. ACM, (2007)Representing refactoring opportunities., , , , , and . SAC, page 1867-1872. ACM, (2009)How to Apply Context-Awareness in an Adaptive e-Learning Environment to Improve Personalization Capabilities?, , and . SCCC, page 161-170. IEEE Computer Society, (2011)Understanding interactive debugging with Swarm Debug Infrastructure., , , , , and . ICPC, page 1-4. IEEE Computer Society, (2016)m-AdaptWeb®: An Adaptive e-Learning Environment Facing Mobility - Adaptation and Recomendation Processes based on Context., , , , , and . CSEDU (2), page 395-400. SciTePress, (2012)